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CSGO BETA Update: Uus inferno, UI ja gameplay fixid

PostitusPostitatud:11 Okt 2016, 09:09
Postitas cheti
Tegemist on BETA Updatega, mis tähendab, et see pole veel ametlikult väljas, kuid soovijatel on võimalik seda testida.
Et testida betat vajutage Steam Librarys parem klõps CS:GO peale, valige Properties, valige Betas ja sealt valige "1.35.5.3rc"


MAPS
- A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!

GAMEPLAY
- Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
-- This is tunable via the convar sv_timebetweenducks.
- Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
- Adjusted bomb plant animation when planting the bomb while already crouched.
- Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
- Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

Xbox Game DVR
- Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

UI
- Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
-- NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
- Crosshair blur fidelity improved.
- New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

MISC
- Gameplay convars for community servers & workshop maps:
-- weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
-- sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
-- sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

Re: CSGO BETA Update: Uus inferno, UI ja gameplay fixid

PostitusPostitatud:11 Okt 2016, 11:07
Postitas jimaway
uus inf tundub nice. kindlasti parem remake kui train ja nuke :lol:

Re: CSGO BETA Update: Uus inferno, UI ja gameplay fixid

PostitusPostitatud:11 Okt 2016, 13:07
Postitas Kasutaja
Inferno tundub no liiga avar map nüüd, visuaalselt tundub kõik mega kena.

https://www.youtube.com/watch?v=bZwxyL0H2oo

Re: CSGO BETA Update: Uus inferno, UI ja gameplay fixid

PostitusPostitatud:11 Okt 2016, 15:20
Postitas akrr
uus inferno tundub ikka jõhkralt detailne, loodan et mu fpsi ei tapa lol

Re: CSGO BETA Update: Uus inferno, UI ja gameplay fixid

PostitusPostitatud:22 Nov 2016, 18:42
Postitas Shivu
ise vaatasin oli FPS päris korras, ma pakun et nad ei teinud sama viga mis nukel et nad hoiavad neid alasi laetuna mida sa ei näe